Without hesitation I will say I go to GameStop for all my gaming needs. I love the store. I like walking in and searching for hidden gems. I love pre-ordering games, buying used games, and every once in a while having small speak with the friendly, albeit, somewhat nerdy, staff. Apart from their awesome return policy on used games, and on occasion the reasonable pricing, I do not really think of GameStop as a good, price conscious company. I know up front they are in it for the investment, and also to be fair, for the investment, they mostly deliver.
I understand that they buy my old games for coke caps and sell them for gold bullion. With all this said, I still love GameStop. if you’re a gamer, how can you not? Here’s what exactly is worrying me. I do believe of GameStop as being an evil necessary friend, or perhaps a necessary evil; whatever, you know what After all. They’re kind of like your drug dealer, if you’re hooked on crack. He doesn’t mind about yourself, but he’s got what exactly you need and it is ever present when you need him.
The idea of game retail chains selling used copies of games to consumers is a controversial topic for quite a while. For several years, there have existed stores that purchase used titles from consumers who no more wish to play those games for any significantly reduced price to be able to turn around and re-sell that game back to the public for around $10 under the new versions (though this variation in price can vary greatly.) While stores such as Gamestop do big business this way, approximately $2 billion every year based on the Plugged In blog on Yahoo.com, developers and publishers of games despise these retail chains double-dipping on copies of games as opposed to continuing to push new stock.
Quickly enough, those developers and publishers may have an even greater problem on the hands. GameStop is actually a highly popular store for gamers and is the most successful video game specific retail chain in america. But when you add in generally known stores like Wal-Mart and Toys ‘R Us, the used game marketplace is guaranteed to vastly expand. And that is something the industry may adequately need to cope with. Recently, those two mentioned before stores chose to go into the used computer game market.
Toys ‘R Us now accepts used games to acquire gift cards to be used on future purchases in their stores or on the Internet site. Those who would like to get involved in this system may either stop into a trade-in center (normally at customer service) inside their local store, or head online to toysrustradecenter.com for mail-in instructions. Toys ‘R Us will not actually intend to re-sell these used games. Instead, the store has collaborated with Gamers Factory as well as the games Toys ‘R Us produces will be sold to them.
Retail juggernaut Wal-Mart could make a level bigger splash taking into consideration the large business that store generally rolls in. Wal-Mart starting testing the used computer game market in March in about 80 of its stores. A store collaborated with E-Play in displaying kiosks around the store that serve a dual purpose. First, the kiosks can rent games to consumers to get a $1 per day. Additionally, those kiosks would accept used games from those planning to trade them in and deliver payouts of $25 or less depending on the need for mlnlsz game. If successful, which could mean Wal-Mart will place these kiosks in more of the stores nationwide.
Toys ‘R Us and Wal-Mart likely usually are not the end from the growth for used online games. Best Buy tested a pilot program for that market and Amazon.com has been allowing gamers to trade within their used games for site credit within the last a few months. That which was after a smaller problem for developers and publishers of games in working with GameStop and other smaller specialty retail chains is about to become a much bigger dilemma with retail giants now joining the used game fray.